Simplifying Government Procurement Experience
Making it easier for users to procure services across government.
Client
Department of Government Services
Services
UX Research Project Management Data Analysis UI Design Prototyping User Testing
My Role
Lead UX Designer
Date
January2025

My Role
As the lead UX designer, I was responsible for shaping both the process and the product. I devised a research plan to ensure we gathered meaningful insights directly from users. I led the design process in iterative cycles, rapidly prototyping, testing, and refining based on feedback.
Working closely with developers, I made sure the designs were feasible and aligned with technical constraints. I managed regular check-ins with stakeholders to keep them engaged and secure approval at key stages. Throughout the project, I prioritised accessibility, ensuring our solutions were usable for everyone.
My role balanced user advocacy, cross-functional collaboration, and practical delivery.
Design Process
My approach was structured but flexible, focused on real user needs and cross-team momentum
This process kept us grounded, collaborative, and always moving toward a solution that works for real people.

Research
To better understand the current experience of users interacting with the government procurement portal, I conducted site data review and qualitative interviews with three key user groups: government procurers, suppliers, and approvers. i
Site Data

Interviews
I also conducted primary research through interviews with 7 participants who actively procured for different government departments. To synthesize my findings, I took inspiration from the Rose, Bud, Thorn method of Design Thinking to identify what’s working, what’s not, and areas of opportunity.

Key Research Findings
I summarised my findings into three main categories I would carry forward into my designs
Clarity and Guidance
Users across all roles struggled with confusing navigation, unclear terminology, and lack of in-context support.
Principle: Design for clarity at every step. Use plain language, guided workflows, and contextual help to ensure users understand what to do, where to go, and what’s expected of them.
Efficiency and Reusability
Procurers and suppliers often duplicated effort, re-entered data, or manually recreated templates and RFQs.
Principle: Reduce friction and repetition. Introduce time-saving features like reusable templates, smart defaults, and saved drafts to make routine tasks faster and easier.
Visibility and Feedback
Users lacked visibility into process status, task urgency, or outcomes—leading to uncertainty and delays.
Principle: Surface progress and close feedback loops. Use dashboards, real-time updates, and submission outcomes to keep users informed and confident in their actions.
Design
I have always started my design phase with low fidelity wireframing or sketching, moving onto mid fidelities and prototypes for early testing. However, I decided to start with mid fidelity wireframes seeing as there was already a substantial foundation in terms of processes and requirements. Not to mention I would be designing with Ripple 2.0, the Victorian Governments design system. Lastly, high fidelity prototyping for final user feedback and stakeholder approvals. Experience has taught me to test early and to test often. Our designs, while based on data and research, are still only assumptions and cannot be validated until they're put in front of a user.

Mid Fidelity Wireframes
Due to technical limitations of ServiceNow, the platform this procurement tool is built on, designing new and exciting exciting features was just not viable in terms of cost and effort. Instead I had to think creatively on how to use both the ServiceNow and Ripple 2.0 libraries to meet success criteria and user needs. Instead of wireframes being a place to come up with new widgets and functionality, it was a place to determine and iterate on what components met a users needs on any given screen. Listing what is important to a user on a single screen, for example te home screen, and determining the widgets capable of meeting those needs and how those widgets are shown was the most valuable way to start this design process.




Iterate
The first round of usability testing revealed key pain points and highlighted the underlying causes, giving me clear direction for improvement. I found the process of uncovering user frustrations and exploring practical solutions particularly rewarding.
Using these insights, I refined my designs and developed a high-fidelity prototype to validate the updates in a second round of testing. I also incorporated screen animations and transitions to better simulate real interactions, making the prototype feel authentic and engaging for participants.
Key Changes





